Hvordan gjennomføre krigs- og krisespill? - en håndbok for spill ved FFI
About the publication
Report number
2009/00247
ISBN
978-82-464-1512-3
Format
PDF-document
Size
405.3 KB
Language
Norwegian
This report is primarily conceived of as an introduction to the planning and execution of war
games. The report consists of two main parts. The first part describes the historical development
of war games and discusses advantages and disadvantages of gaming. The main conclusion is that
gaming is appropriate when one is confronted with weakly structured problems with no definite
solutions and with little known internal processes. The second part of the report consists of
practical instructions for the planning and execution of war games. Given the broad spectrum of
game activities that exists today, both within and outside the military organisation, it is only
possible to cover a minor segment. In this report the emphasis is on the specific gaming tradition
that has been developed at the FFI. This tradition focuses on political-military games and
seminar-like game formats. Some emphasis is also put on outlining development of more realistic
exercise-oriented game formats that have been developed over the last few years.
About the publication
Report number
2009/00247
ISBN
978-82-464-1512-3
Format
PDF-document
Size
405.3 KB
Language
Norwegian