Hvordan gjennomføre krigs- og krisespill? - en håndbok for spill ved FFI

FFI-Report 2009
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Iver Johansen
This report is primarily conceived of as an introduction to the planning and execution of war games. The report consists of two main parts. The first part describes the historical development of war games and discusses advantages and disadvantages of gaming. The main conclusion is that gaming is appropriate when one is confronted with weakly structured problems with no definite solutions and with little known internal processes. The second part of the report consists of practical instructions for the planning and execution of war games. Given the broad spectrum of game activities that exists today, both within and outside the military organisation, it is only possible to cover a minor segment. In this report the emphasis is on the specific gaming tradition that has been developed at the FFI. This tradition focuses on political-military games and seminar-like game formats. Some emphasis is also put on outlining development of more realistic exercise-oriented game formats that have been developed over the last few years.

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