Data-driven behavior modeling for computer generated forces – a literature survey
About the publication
ISBN
9788246430119
Size
982.7 KB
Language
English
Computer Generated Forces (CGFs) have been used within military simulation-based, training and
decision support applications for decades. CGFs are autonomous or semi-autonomous entities that
typically represent military units such as tanks, soldiers, and combat aircrafts. Their main purpose,
at least within training applications, is to reduce human role playing, which allows for more efficient
use of military training facilities. Although CGFs are undoubtedly useful, their behavioral capabilities
are often limited to follow doctrines, rules of engagement or heuristics identified by human domain
experts that not necessarily represent the behavior observed in the CGF’s real-world counterpart.
In this report we introduce and provide a literature review of works related to the Data-Driven Behavior
Modeling (DDBM) approach, which is an alternative to the traditional domain expert based behavior
modeling approach. In DDBM computers are employed to analyze and identify behavioral patterns
in data using machine learning techniques. DDBM is believed to more efficiently produce CGFs that
are more objective and realistic compared to CGFs where the behavioral patterns mainly have been
identified using subjective human experts.
This report is the result of a collaborative effort between the Norwegian Defence Research
Establishment (FFI) and the Swedish Defence Research Agency (FOI), "Technical arrangement
number 4 FFI-FOI - Terrain Analysis and Synthetic Agents".